Standard Racial Traits (14RP)
- Ability Score Racial Traits: Moth-people are strong and wise, but lack great emotion. They gain +2 Strength and +2 Wisdom, and a -2 to Charisma.
- Type: Moth-people are monstrous humanoids. (3RP)
- Size: Moth-people are Medium creatures and thus have no bonuses or penalties due to their size.
- Base Speed: Moth-people have a base speed of 30 feet.
- Languages: Moth-people begin play speaking Common. Moth-people with high Intelligence scores can choose from the following languages: Undercommon, Dwarven, Elven, Gnome, Halfling, and Sylvan. See the Linguistics skill page for more information about these languages.
Defense Racial Traits
- Natural armour: Moth-people have a thick, chitinous exoskeleton and gain +1 natural armour. (2RP)
- Compound eyes: Moth-people have compound eyes and as such, gain immunity to gaze attacks and a -4 to perception.
Movement Racial Traits
- Gliding wings: Moth-people have big wings they can use to glide at a distance of 5ft per 1ft drop, at 60 feet. And also do not take fall damage. (3RP)
- Vestigial wings: Moth-people have wings that cannot supply enough lift but is able to assist in flying and gain a +4 to fly. (2RP)
- Climb: Moth people are natural climbers and gain a 10ft climb speed an an associated +8 to climb. (1RP)
Senses Racial Traits
- Darkvision: Moth-people have darkvision up to 60ft.
- Blindsense: Moth-people have fluffy antennae that can sense movement around them even without sight and gain a blindsense up to 30ft. This does not work with a helmet on. (3RP)
Other Racial Traits
- Multi-armed, lesser: Moth-people have 4 arms, but each arm can only hold a light weapon.If used this way, all arms are considered off hands. They can use 2 arms to wield larger weapons normally. (2RP)
Weakness Racial Traits
- Light Blindness: Moth-people have sensitive eyes are dazzled by bright light for 1 round. (-2RP)
- Light Fascination: Moth-people are fascinated by bright light for 1 round.